About
About me
Technical Artist / Senior Rigging Artist with 10+ years in VFX and 30+ movies and projects across four countries.

I left Italy at 21 to follow my passion. That journey took me through Rome, Athens and London, and eventually to Montreal, where I now call home.
My background combines rigging and technical art with tools, pipeline development, Maya, Bifrost, Houdini, Unreal Engine/Lyra, Blender, Python, AI and software development.
I enjoy difficult technical and creative problems and I'm always learning, building or experimenting with something new. That curiosity is a big part of how I approach my work.
- Technical Art
- Tools & Pipeline Development
- Rigging & Deformation
- Python
- Maya
- Bifrost
- Houdini
- Unreal Engine / Lyra
- Blender
- AI
- Software Development
Developed the Muscle Rig to PSD system for Venom, featured in the SIGGRAPH 2019 paper From Comic Book to Movie Screen: Achieving Symbiosis Between Rigging and Creature Effects for Venom.
Read the paper โSelected credits ยท 2013โ2024
Filmography
Selected feature film and episodic work across major VFX productions.
Selected work
Characters & Creatures
Rigging, deformation, muscle systems, and creature development work from the original portfolio.
Venom
Venom muscle system and PSD system
Selected archive work
Video Archive
Earlier work, experiments & commercials.
Contact
Open to Technical Artist and senior rigging opportunities
Tools and pipeline development, rigging and deformation, real-time workflows, Unreal Engine, Python, and production R&D.