Matteo Nibbi โ€” Technical Artist and Senior Rigging Artist

About

About me

Technical Artist / Senior Rigging Artist with 10+ years in VFX and 30+ movies and projects across four countries.

Matteo Nibbi

I left Italy at 21 to follow my passion. That journey took me through Rome, Athens and London, and eventually to Montreal, where I now call home.

My background combines rigging and technical art with tools, pipeline development, Maya, Bifrost, Houdini, Unreal Engine/Lyra, Blender, Python, AI and software development.

I enjoy difficult technical and creative problems and I'm always learning, building or experimenting with something new. That curiosity is a big part of how I approach my work.

  • Technical Art
  • Tools & Pipeline Development
  • Rigging & Deformation
  • Python
  • Maya
  • Bifrost
  • Houdini
  • Unreal Engine / Lyra
  • Blender
  • AI
  • Software Development
Technical contribution / publication

Developed the Muscle Rig to PSD system for Venom, featured in the SIGGRAPH 2019 paper From Comic Book to Movie Screen: Achieving Symbiosis Between Rigging and Creature Effects for Venom.

Read the paper โ†—

Selected credits ยท 2013โ€”2024

Filmography

Feature film and episodic productions preserved in the order of the original portfolio.

30selected credits2013-2024production span8release years

Reels ยท Technical studies ยท Commercial work

Video Archive

Earlier reels, technical studies, and commercial work. Select a video to watch.

17local videosMP4browser playbackSelectto play

Contact

Open to Technical Artist and senior rigging opportunities

Tools and pipeline development, rigging and deformation, real-time workflows, Unreal Engine, Python, and production R&D.