Matteo Nibbi โ Technical Artist and Senior Rigging Artist
About
About me
Technical Artist / Senior Rigging Artist with 10+ years in VFX and 30+ movies and projects across four countries.

I left Italy at 21 to follow my passion. That journey took me through Rome, Athens and London, and eventually to Montreal, where I now call home.
My background combines rigging and technical art with tools, pipeline development, Maya, Bifrost, Houdini, Unreal Engine/Lyra, Blender, Python, AI and software development.
I enjoy difficult technical and creative problems and I'm always learning, building or experimenting with something new. That curiosity is a big part of how I approach my work.
- Technical Art
- Tools & Pipeline Development
- Rigging & Deformation
- Python
- Maya
- Bifrost
- Houdini
- Unreal Engine / Lyra
- Blender
- AI
- Software Development
Developed the Muscle Rig to PSD system for Venom, featured in the SIGGRAPH 2019 paper From Comic Book to Movie Screen: Achieving Symbiosis Between Rigging and Creature Effects for Venom.
Read the paper โSelected credits ยท 2013โ2024
Filmography
Feature film and episodic productions preserved in the order of the original portfolio.
Selected creature work
Characters & Creatures
Rigging, deformation, muscle systems, and creature development work from the original portfolio.
Venom
Venom muscle system and PSD system
Reels ยท Technical studies ยท Commercial work
Video Archive
Earlier reels, technical studies, and commercial work. Select a video to watch.
Contact
Open to Technical Artist and senior rigging opportunities
Tools and pipeline development, rigging and deformation, real-time workflows, Unreal Engine, Python, and production R&D.